The ogres (appearing in red and black) are hardy,
shamanistic, tribal creatures that appear to be immune or at least highly
resistant to both the plagues and the mutations the Overgrowth is bringing
forth, but they're not taking any chances.
They tend to keep
to themselves now and are known for killing any other sentient races that they
encounter. The mage hermits of Nightscrape Mountain are adept enough to keep
themselves safe, and so they've been trying as much as possible--turning to
magics other than just pyromancy--to see how the ogres are managing to survive
in the wild.
The ogres don't
just kill whatever they come across, they cremate the corpses, saving only
edible meat that they make sure is clean through shamanistic magic. This even
includes their own. They engage in cannibalism, but it's more out of survival
than cruelty. Though ... honestly ... they don't hate it.
All that's left
of any dead ogre (or any creature they kill, either for food or to protect
themselves) is ash. It's been this way for decades now. The ogres don't have
graveyards. They have cairns piled around throughout the Nightscrape Mountains
to memorialize the dead. There are no bodies to dig up there, but ashes of
ogres who have died are scattered around the earth.
The ogres are part of an aggressive midrange strategy. Black and red
spells are used early to clear out initial threats. Then the ogres come out in
force and reave can be used in various ways to make the ogres stronger or to
clear a path for attack.
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