Tuesday, March 20, 2018

Fulmer Iterating

So fiddled around a bit more with Fulmer and raised his stakes a little bit, but also his impact.


So let's kind of go over my intent a bit.

-2: This is essentially Fulmer cackling with glee and giving the player permission to raise hell by preventing opponents from protecting themselves (with the exception of counterspells). The power technically does nothing on its own, but assumes that the player has a hand full of nasty spells and/or some aggressive creatures. Note that it lasts until your next turn. And it also includes you and your creatures, though this is typically not a problem for Rakdos. Black does have access to life gain, though, so something the player needs to keep in mind with building around Fulmer.

-3: So, I'm not entirely sure about the timing of loyalty and turning planeswalkers into creatures. There's a reason Gideon never minuses to transform. I realized that if Fulmer remains a planeswalker, he dies immediately if you activate this ability with 3 loyalty. So I took out the clause that he remains a planeswalker. I'm not sure if that fixes this problem. And now with this iteration I've made the change permanent. Fulmer becomes a demon if you use this power and is no longer a planeswalker. If you use this ability first, he's a demon creature with two loyalty counters, LOL. Not sure about rules issues, but with his ultimate, it seems like it's actually okay to do this. Obviously if he leaves the battlefield he becomes Planeswalker Fulmer again.

-5: I've changed the emblem to make it a very expensive life trigger and no longer requires casting him. Technically this means you can summon him, kill him by activating his ultimate, then summon him right back to the battlefield and use one of his other abilities. He's balanced around the idea of him returning to the battlefield repeatedly, so I don't think this is a balance problem, but he'd have to be tested quite a bit.

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