Thursday, March 8, 2018

Burgeoning Enchantments in Dominaria!?!?!?! (Spoilers!)

So, looks like Wizards of the Coast had another massive, awkward leak. Today the Chinese FAQ for the upcoming Dominaria set leaked out and folks have been translating it. This just prompted WotC to acknowledge what had happened, and shift gears on pre-release. More info here.

So for me, the big news is that idea I had been hammering out here in this blog for my Overgrowth set is in Dominaria! Burgeoning Enchantments.

In Dominaria they're called "Saga" enchantments. They are, of course, better crafted, have rules on them that make sense, and have been carefully hammered out. They obviously didn't steal the idea of it from me. I mean, I was inspired by a Magic card myself and the idea of making modal enchantments that change and grow from turn to turn. It's a logical progression, and so I'm not really surprised they came up with it, too. It's just funny that it comes out in this set while I'm still brainstorming how to make it work.

To refresh, here's one of my rather tame ideas for a burgeoning enchantment:



And here is how they're being presented in Dominaria:

The Antiquities War
3U
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.


So they use counters to avoid memory issues, which makes total sense, and I feel stupid for not thinking of it. 

No comments:

Post a Comment