Wednesday, January 3, 2018

Estevan

People affected by the various plagues and diseases that have cropped up have been forced out of The Arbor and other communities and have had to find refuge out in the wilds or along the Wildtide Coast, part of which is now called the Blightcoast.

Not even Janell's closest have been spared. Estevan was a general in her army who was exiled as signs of disease started consuming his body. An ambitious man, he is furious at her rejection and is turning the plague-stricken rabble into an army, and it includes the zombies the people become after they die. Estevan doesn't really order them around, but they seem to feel some sort of connection with him due to his afflictions.

He plans to gather all these exiled afflicted people and march back to the Acres and demand entry back into the Arbor. He is aware this may well mean war, but he has nothing left to lose.


I feel like Estevan could actually be black/white but I feel like his mechanics are mono-black. I had planned a cycle of mono-colored legends, but it's quite possible to make them enemy-colored creatures. I'll think about it.


This is just meant to be a weird alternate win experiment, but I'm considering turning this type of mechanic into a cycle. This is a variation on Demonic Pact, but it occurs to me that a staged, modal series of triggered enchantment effects could be interesting to explore. And it's another way of mechanically representing out of control growth (or decay, in this case).

Not sure on the templating here. I am hoping that it's clear that each upkeep you go down the card and trigger the next effect. If you survive the three previous triggers, you'll win the game.

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