So red-green is all about embracing the mutate mechanic and becoming monstrous beaters. Not exactly an unfamiliar role of the two colors. Admittedly, I find this color pairing generally uninspiring, though I did end up liking how the dinosaurs worked out in Ixalan. The enrage mechanic had more gameplay to it than I recognized on paper.
So, some creatures designed for the R/G mutate archetype.
This is a mutate version of a riff on a fun thing to do with enrage in Ixalan. Yes you can use this to kill an X/1 or ping your opponent. But you can also ping one of your own creatures with mutate and even the lizard itself to give it a +1/+1 counter.
I almost absurdly put this as a common. Yeah ... no. I'm gonna have to be careful about granting unblockability in the set.
While iterating some cards for this I began realizing that green's "ramp" identity is very different in this set. It's not about getting out lands and mana-producing creatures to get out big beasts. It's about getting beasts out and then making them grow larger. So there may be a little more emphasis on enchantments and targeted/activated abilities and a little less on getting more lands out.
Also, I have no idea what the hell a "furiant" even is. I just wanted some weird angry word to represent a fire elemental.
And the signpost uncommon for Red-Green:
This is another one where I'm not sure about the strength level. Until I playtest it's hard to predict how frequently we can expect a creature to get a counter in a given game. I have a feeling this is probably going to be fine in limited, but I wonder about it in constructed.
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