The blue-green identity won't have a big footprint in the set, but the focus is on creatures that evolve, not just grow.
It won't have a huge footprint because it's hard to do at common. It's a little too complex, and at common we mostly want french vanilla mutate and fecund creatures. Here's a common:
It doesn't have mutate. Instead it grows as it takes down the flyers it has evolved to feed on.
I haven't really brainstormed many rares yet. Here's a blue drake:
This is an ability you have to think before using. Obviously you can duplicate any combat trick. But if you want to play some high-risk evolution games, you can copy a low-level damage spell or some sort of tap or detain spell in order to trigger mutate.
I've already introduced the Acre Breaker, but I've iterated it a little bit. And I've bumped it from rare to mythic:
Instead of a signpost creature, I've redone Self-Directed Evolution as an aura:
Given that there's no humanoid races in the Untended Cradle, don't think too much about how this spell is getting cast in the first place. Or perhaps you should, and worry just a bit.
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