Monday, June 18, 2018

Fecund 3.0

I wasn't really happy with the wordiness of Fecund 2.0, partly necessary to avoid immediate infinite combos. Also, I was kind of unhappy with the flavor of how the mechanic worked, which suggested a massive interspecies orgy going on. What I really wanted to do somehow is have a mechanic where an individual creature could create a token version of itself, but only once.

And then today, this lady was introduced from the upcoming core set:


So when she deals damage to something, she loses hexproof. And it's easy to remember if she's dealt damage or not. So it's a change while the card is in play that isn't signaled with counters or anything, but it is not likely to cause memory problems. So I was thinking of reversing that. What if a thing triggered only once when a creature did damage?


I made an additional hoop to trigger requiring it to damage an opponent. This keeps it a little bit more in check so that it can appear on common, and more importantly allows for fecund to remain on the token copy. The copy will need to do combat damage to another player, but if it does, again another copy.

There's the thing that because Palladia-Mors is an expensive mythic legend, you're only ever going to have one of her out. She's not going to cause memory issues for that reason. I'm not sure how difficult it will be to remember if a creature has dealt damage to an opponent or not yet if you have multiple fecund creatures out.

It's a way of capturing reproduction that has gatekeeping that keeps it being interactive with the opponent. The question will be how balanced it is, especially in a limited environment. And of course, this is only going to be able to be on small creatures. Well ... maybe one really crazy mythic. We'll see.

No comments:

Post a Comment